It is difficult to realise the true Way just through sword-fencing. Know the smallest things and the biggest things, the shallowest things and the deepest things.

Miyamoto Musashi


The Call to Adventure

The hero begins in a situation of normality from which some information is received that acts as a call to head off into the unknown.

A mere pigkeeper, Borothar saves a girl, the Forestland’s Sheriff and offers him an apprenticeship in his castle.

Refusal of the Call

Often when the call is given, the future hero first refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances.

He hesitates for he is happy with Pa, the village’s blacksmith, but his little brother’s sickness can only cured by magic. He accepts, vowing to enter the Kyai Orders as Whitecloak and archbishop at least.

Supernatural Aid

Once the hero has committed to the quest, consciously or unconsciously, his guide and magical helper appears or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid him later in his quest.

Attending his abusive master’s Summer Gathering, he finally earns his respect by winning a brawl and is granted a sword. Practicing, he befriends Dantena van Torquaz. However, the same night he is lured by Rohan the jester into the Mockinjay where betrays the attempt by the Greyfallows to secure their cargaison. This allows the Night Watch to kill all the culprits before Norman actually heals him, send by Dantena van Torquaz.

Crossing the First Threshold

This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

The Adventures of the Mystery Toad and his killing of Hoshin.

Belly of the Whale

The belly of the whale represents the final separation from the hero’s known world and self. By entering this stage, the person shows willingness to undergo a metamorphosis. When First entering the stage the hero may encounter a minor danger or set back.

Hoshin’s mucus having infected his arm, he gains the ability to fight like a creature.


The Road of Trials

The road of trials is a series of tests that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.

The dragon attacks and he goes on to save the villagers with his new power. He separates from his master, until he witnesses Richard Frates sealing the dragon away. He reunites with Elijah, Frates’ apprentice. 

The Meeting with the Goddess

Borothar meets Arnaud de Mortierre, the Third Kyai Prime Order soldier who has murdered his mother during the war. He vows to topple the Fulgam Dynasty by spearing Arnaud’s life who hangs himself during the night after sparing his life in return. 

Woman as Temptress

In this step, the hero faces those temptations, often of a physical or pleasurable nature, that may lead him or her to abandon or stray from his or her quest, which does not necessarily have to be represented by a woman. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey.

Borothar is knighted after swearing allegiance to lord Arleone Torquaz, who has finished his studies at the College of Bards from Ashtown, thus becoming the heir apparent to lord Vito. There, he begins serving with the finest knights but he needs a squire himself. He takes Ismair valenKel who needs a knight.

Atonement with the Father

In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving into this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power.

Borothar meets Norman Daegoln during an embassy between the Fulgams and the Torquazes and he vows to surpass him, challenging him in the throne room. He is whipped by Dantena van Torquaz the next morning for his impudence. 


This is the point of realization in which a greater understanding is achieved. Armed with this new knowledge and perception, the hero is resolved and ready for the more difficult part of the adventure.

During a diplomatic meeting between House Torquaz and their former enemies, the Keshians, and their liege, the king of Aeirn, Bran viAgryn, Borothar reveals he has killed Hoshin, the lord of Kesh, embarrassing his lazy liege, Arleone. Therefore he is branded Toadslayer and all of Kesh soon announces their declaration of war against Borothar of the Forest and his liege, Arleone the Bard. Borothar takes on the challenge.

The Ultimate Boon

The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.

Borothar is welcomed into the Inner City of Peythralm, as honorary Knight. He can access the White-Gold Archives, and find the cure of his brother. However, when he meets his Pa, he is disowned for his brother has died and his farm destroyed by the war in which he served. 


Refusal of the Return

Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto his fellow-man.

Depressed, Borothar decides to repay his dept to the peasants of the world, but helping creating a new order.

The Magic Fligh

Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it.

Borothar rides Ismair as dragon out of the battle of Reishmark, where his incompetence on the field has cost the Empire a large amount of money, and is sent to organise the food supplies of the Empire and has to sell his Mansion in the Inner City.

Rescue from Without

Just as the hero may need guides and assistants to set out on the quest, often he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience.

Borothar and Ismair enter the Stumbling Dragon, where Asral who has been named acting Master of its guild accepts them as novices, but Borothar has lost his right to call himself a student of Norman Daegoln.

The Crossing of the Return Threshold

The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world.

Borothar helps Asral arranging a deal with the Thieves Guild by speaking to the Greyfox – Elijah – himself. He has done well, but has a lot of ways to go.

Master of Two Worlds

This step is usually represented by a transcendental hero like Jesus or Gautama Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.

Borothar reveals himself excellent with numbers for the Stumbling Dragon and he is approached by the Flintshire Banker, a man looking exactly like the gravedigger of Avalan Den’s chapter. He is offered a position in the bank.

Freedom to Live

Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.

He refuses to serve the Flintshires and he recognises the eyes of the valenKel in the banker’s eyes, and he sends a Silencer after him. The assassin is killed and Borothar realises he has been saved by a maegi calling himself Gunner.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s